[URL]
Protocol=unreal
ProtocolDescription=Unreal Protocol
Name=Player
Map=Index.unr
LocalMap=CityIntro.unr
Host=
Portal=
MapExt=unr
SaveExt=usa
Port=7777 - port you want the server to run on.
Class=Botpack.TMale1

[FirstRun]
FirstRun=0

[PackageRemap]
UnrealShare=UnrealI

[Engine.Engine]
GameRenderDevice=SoftDrv.SoftwareRenderDevice
AudioDevice=Galaxy.GalaxyAudioSubsystem
NetworkDevice=IpDrv.TcpNetDriver
DemoRecordingDevice=Engine.DemoRecDriver
Console=UTMenu.UTConsole
Language=int
GameEngine=Engine.GameEngine
EditorEngine=Editor.EditorEngine
WindowedRenderDevice=SoftDrv.SoftwareRenderDevice
RenderDevice=GlideDrv.GlideRenderDevice
DefaultGame=Botpack.DeathMatchPlus
DefaultServerGame=Botpack.DeathMatchPlus
ViewportManager=WinDrv.WindowsClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas
CdPath=E:\

[Core.System]
PurgeCacheDays=30
SavePath=../Save
CachePath=../Cache
CacheExt=.uxx
Paths=../System/*.u
Paths=../Maps/*.unr
Paths=../Textures/*.utx
Paths=../Sounds/*.uax
Paths=../Music/*.umx
Suppress=DevLoad
Suppress=DevSave
Suppress=DevNetTraffic
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevReplace
Suppress=DevSound
Suppress=DevCompile
Suppress=DevBind
Suppress=DevBsp

[Engine.GameEngine]
CacheSizeMegs=16 or 32 default = 4
UseSound=False default = true but servers dont have sound do they :)
ServerActors=IpDrv.UdpBeacon
ServerActors=IpServer.UdpServerQuery
ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900 - all the master servers that you want your server to tell that it is up and running
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.mplayer.com MasterServerPort=27900
ServerActors=UWeb.WebServer
ServerPackages=SoldierSkins
ServerPackages=CommandoSkins
ServerPackages=FCommandoSkins
ServerPackages=SGirlSkins
ServerPackages=BossSkins
ServerPackages=Botpack - this is where you put all the skins that you want added to the server
-----------example-----------------
ServerPackages=MultiMesh
ServerPackages=Relics
ServerPackages=EpicCustomModels
ServerPackages=TCowMeshSkins
ServerPackages=TNaliMeshSkins
ServerPackages=TSkMSkins

[WinDrv.WindowsClient]
WindowedViewportX=640
WindowedViewportY=480
WindowedColorBits=16
FullscreenViewportX=640
FullscreenViewportY=480
FullscreenColorBits=16
Brightness=0.500000
MipFactor=1.000000
UseDirectDraw=True
UseJoystick=False
CaptureMouse=True
StartupFullscreen=True
CurvedSurfaces=False
LowDetailTextures=False
ScreenFlashes=True
NoLighting=False
SlowVideoBuffering=True
DeadZoneXYZ=True
DeadZoneRUV=False
InvertVertical=False
ScaleXYZ=1000.0
ScaleRUV=2000.0
MinDesiredFrameRate=30.0
Decals=True
NoDynamicLights=False

[XDrv.XClient]
WindowedViewportX=640
WindowedViewportY=480
WindowedColorBits=16
FullscreenViewportX=640
FullscreenViewportY=480
FullscreenColorBits=16
Brightness=0.500000
MipFactor=1.000000
SlowVideoBuffering=False
StartupFullscreen=True
CurvedSurfaces=False
CaptureMouse=True
LowDetailTextures=False
ScreenFlashes=True
NoLighting=False
DeadZoneXYZ=True
DeadZoneRUV=False
InvertVertical=False
ScaleXYZ=1000.0
ScaleRUV=2000.0
MinDesiredFrameRate=30.0

[Engine.Player]
ConfiguredInternetSpeed=2600
ConfiguredLanSpeed=20000

[Audio.GenericAudioSubsystem]
UseFilter=True
UseSurround=False
UseStereo=True
UseCDMusic=False
UseDigitalMusic=False
UseSpatial=False
UseReverb=False
Use3dHardware=False
LowSoundQuality=False
ReverseStereo=False
Latency=40
OutputRate=22050Hz
Channels=16
MusicVolume=160
SoundVolume=200
AmbientFactor=0.7

[Galaxy.GalaxyAudioSubsystem]
UseDirectSound=True
UseFilter=True
UseSurround=False
UseStereo=True
UseCDMusic=False
UseDigitalMusic=True
UseSpatial=False
UseReverb=True
Use3dHardware=False
LowSoundQuality=False
ReverseStereo=False
Latency=40
OutputRate=22050Hz
EffectsChannels=16
DopplerSpeed=9000.000000
MusicVolume=160
SoundVolume=200
AmbientFactor=0.700000

[IpDrv.TcpNetDriver]
AllowDownloads=True
ConnectionTimeout=15.0
InitialConnectTimeout=120.0
AckTimeout=1.0
KeepAliveTime=0.2
MaxClientRate=20000 - The max rate you want your clients to be able to connect at. Default = 20000
SimLatency=0 - The added latency you want added to the clients ping. keep this at 0 unless your testing it for high latency users.
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=40 - This is the key to having a kick arse server. Increase this setting till your comfortable that your getting the best performance. Warning - The higher the tick rate the more cpu it uses so test it out and increase it till your happy. Default = 20
LanServerMaxTickRate=35
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload

[vcache] - A important setting that uses 3000 bytes of memeory per client added. This means game play is smoother for clients.
minfilecache=3000
maxfilecache=3000

[IpDrv.HTTPDownload]
RedirectToURL=
ProxyServerHost=
ProxyServerPort=3128
UseCompression=True

[Engine.DemoRecDriver]
DemoSpectatorClass=Botpack.CHSpectator
MaxClientRate=10000 - The recording connection rate default = 25000
ConnectionTimeout=15.0
InitialConnectTimeout=500.0
AckTimeout=1.0
KeepAliveTime=1.0
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=60
LanServerMaxTickRate=60

[Engine.GameReplicationInfo]
ServerName=Techie.net.nz - Very important setting. Change to suit.
ShortName=UT Server
AdminName=Techie - So that people can personalise a message to the admin
AdminEmail=utserver@techie.net.nz - Important for people trying to get in touch with the admin
Region=0
MOTDLine1=Welcome and have fun :) - You have 4 line to add a connection message.
MOTDLine2=
MOTDLine3=
MOTDLine4=

[IpDrv.TcpipConnection]
SimPacketLoss=0 - One of the two evils of multiplayer games on the internet. Best setting is 0
SimLatency=0 - The other of the two evils of multiplayer games on the internet. Best setting is 0

[IpServer.UdpServerQuery]
GameName=ut

[IpDrv.UdpBeacon]
DoBeacon=True
BeaconTime=0.50
BeaconTimeout=5.0
BeaconProduct=ut

[SoftDrv.SoftwareRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=False
Coronas=False
HighDetailActors=False
HighResTextureSmooth=True
LowResTextureSmooth=False
FastTranslucency=True

[GlideDrv.GlideRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailBias=-1.500000
RefreshRate=60Hz
DetailTextures=True
FastUglyRefresh=False
ScreenSmoothing=True
Resolution=Default

[MetalDrv.MetalRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailTextures=False

[OpenGLDrv.OpenGLRenderDevice]
Translucency=True
VolumetricLighting=False
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailTextures=True

[D3DDrv.D3DRenderDevice]
Translucency=True
VolumetricLighting=False
ShinySurfaces=True
Coronas=True
HighDetailActors=True
UseMipmapping=True
UseTrilinear=False
UseMultitexture=True
UsePageFlipping=True
UsePalettes=True
UseFullscreen=True
UseGammaCorrection=True
DetailTextures=False
Use3dfx=False
UseTripleBuffering=True
UsePrecache=True
Use32BitTextures=False

[SglDrv.SglRenderDevice]
Translucency=True
VolumetricLighting=False
ShinySurfaces=False
Coronas=True
HighDetailActors=False
ColorDepth=16
DetailTextures=False
FastUglyRefresh=False
TextureDetailBias=Near
VertexLighting=False

[Editor.EditorEngine]
UseSound=True
CacheSizeMegs=6
GridEnabled=True
SnapVertices=True
SnapDistance=10.000000
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
GameCommandLine=-log
FovAngleDegrees=90.000000
GodMode=True
AutoSave=False
AutoSaveTimeMinutes=5
AutoSaveIndex=6
C_WorldBox=(R=0,G=0,B=107,A=0)
C_GroundPlane=(R=0,G=0,B=63,A=0)
C_GroundHighlight=(R=0,G=0,B=127,A=0)
C_BrushWire=(R=255,G=63,B=63,A=0)
C_Pivot=(R=0,G=255,B=0,A=0)
C_Select=(R=0,G=0,B=127,A=0)
C_AddWire=(R=127,G=127,B=255,A=0)
C_SubtractWire=(R=255,G=192,B=63,A=0)
C_GreyWire=(R=163,G=163,B=163,A=0)
C_Invalid=(R=163,G=163,B=163,A=0)
C_ActorWire=(R=127,G=63,B=0,A=0)
C_ActorHiWire=(R=255,G=127,B=0,A=0)
C_White=(R=255,G=255,B=255,A=0)
C_SemiSolidWire=(R=127,G=255,B=0,A=0)
C_NonSolidWire=(R=63,G=192,B=32,A=0)
C_WireGridAxis=(R=119,G=119,B=119,A=0)
C_ActorArrow=(R=163,G=0,B=0,A=0)
C_ScaleBox=(R=151,G=67,B=11,A=0)
C_ScaleBoxHi=(R=223,G=149,B=157,A=0)
C_Mover=(R=255,G=0,B=255,A=0)
C_OrthoBackground=(R=163,G=163,B=163,A=0)
C_Current=(R=0,G=0,B=0,A=0)
C_BrushVertex=(R=0,G=0,B=0,A=0)
C_BrushSnap=(R=0,G=0,B=0,A=0)
C_Black=(R=0,G=0,B=0,A=0)
C_Mask=(R=0,G=0,B=0,A=0)
C_WireBackground=(R=0,G=0,B=0,A=0)
C_ZoneWire=(R=0,G=0,B=0,A=0)
EditPackages=Core
EditPackages=Engine
EditPackages=Editor
EditPackages=UWindow
EditPackages=Fire
EditPackages=IpDrv
EditPackages=UWeb
EditPackages=UBrowser
EditPackages=UnrealShare
EditPackages=UnrealI
EditPackages=UMenu
EditPackages=IpServer
EditPackages=Botpack
EditPackages=UTServerAdmin
EditPackages=UTMenu
EditPackages=UTBrowser

[UMenu.UnrealConsole]
RootWindow=UMenu.UMenuRootWindow
UWindowKey=IK_Esc
ShowDesktop=True

[UMenu.UMenuMenuBar]
ShowHelp=True
GameUMenuDefault=UTMenu.UTGameMenu
MultiplayerUMenuDefault=UTMenu.UTMultiplayerMenu
OptionsUMenuDefault=UTMenu.UTOptionsMenu

[Botpack.ChallengeBotInfo]
Difficulty=1

[Botpack.DeathMatchPlus] - Settings for Deathmatch
bNoviceMode=True
bHardCoreMode=True
bUseTranslocator=False
bCoopWeaponMode=False
MinPlayers=0 - Number of players min till the bots start getting droped.
AirControl=0.350000 - A fun command for changing the ease of movement when in the air.
FragLimit=30 - Frag limit till the map changes.
TimeLimit=0 - Max time on one map till the next is loaded.
bChangeLevels=True
bMegaSpeed=False
bAltScoring=False
bMultiWeaponStay=True - Handy especially when a map is full.
bForceRespawn=False - A nightmare for idle users but for the players on the server it gives them a chance to frag the idle players.
bTournament=False - Waits for the correct number of players is present till the game starts.
NetWait=10
RestartWait=15
MaxCommanders=0
InitialBots=4 - Number of bots at the begining of a game
bNoMonsters=True
bHumansOnly=False
bClassicDeathMessages=False

[Botpack.CTFGame]
bUseTranslocator=True - Very handy to have in a ctf game for reaching all the armour/weapons, infiltration at high speed.
bCoopWeaponMode=True
GoalTeamScore=3 - the number of caps of the flag till the next maps is loaded. The number 3 is pretty low try higher numbers to please clients.
bNoTeamChanges=False
FriendlyFireScale=0.000000
MaxTeams=2
MaxTeamSize=4
FragLimit=30
TimeLimit=30
bMultiWeaponStay=True
bForceRespawn=False
MaxCommanders=0
bNoMonsters=False
bHumansOnly=True
bClassicDeathMessages=False

[Botpack.Domination]
bDumbDown=True
bUseTranslocator=True
bCoopWeaponMode=True
GoalTeamScore=100

[Botpack.Assault]
bUseTranslocator=False
bCoopWeaponMode=True

[Botpack.TeamGamePlus]
bBalanceTeams=True
GoalTeamScore=30
bPlayersBalanceTeams=True

[Engine.GameInfo]
bLowGore=False
bVeryLowGore=False
bLocalLog=False
bMuteSpectators=False
bNoCheating=True
bAllowFOV=False
bExternalBatcher=False
AutoAim=0.930000
GameSpeed=1.000000 - A fun varible to play with to increase/decrease the game speed.
MaxSpectators=2 - Like it says max spectator number allowed on the server.
AdminPassword=
GamePassword= - Server password for games
MaxPlayers=16 - The number of players that you want maximum.
IPPolicies[0]=ACCEPT,*
IPPolicies[1]= -This is where all the bans are put.
IPPolicies[2]=
IPPolicies[3]=
IPPolicies[4]=
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IPPolicies[47]=
IPPolicies[48]=
IPPolicies[49]=
ServerLogName=server.log
bWorldLog=False- Players stats for the world. Default = True
bBatchLocal=False - Player stats for just this server.
DemoBuild=0
DemoHasTuts=0

[UnrealShare.UnrealGameOptionsMenu]
bCanModifyGore=True

[UBrowser.UBrowserMainClientWindow]
LANTabName=UBrowserLAN
ServerListNames[0]=UBrowserUT
ServerListNames[1]=UBrowserLAN
ServerListNames[2]=UBrowserPopulated
ServerListNames[3]=UBrowserDeathmatch
ServerListNames[4]=UBrowserTeamGames
ServerListNames[5]=UBrowserCTF
ServerListNames[6]=UBrowserDOM
ServerListNames[7]=UBrowserAS
ServerListNames[8]=UBrowserLMS
ServerListNames[9]=UBrowserAll
ServerListNames[10]=None
ServerListNames[11]=None
ServerListNames[12]=None
ServerListNames[13]=None
ServerListNames[14]=None
ServerListNames[15]=None
ServerListNames[16]=None
ServerListNames[17]=None
ServerListNames[18]=None
ServerListNames[19]=None

[UBrowserUT]
ListFactories[0]=UBrowser.UBrowserSubsetFact,SupersetTag=UBrowserAll,bCompatibleServersOnly=True

[UBrowserLAN]
ListFactories[0]=UBrowser.UBrowserLocalFact,BeaconProduct=ut
URLAppend=?LAN
AutoRefreshTime=10
bNoAutoSort=True

[UBrowserPopulated]
ListFactories[0]=UBrowser.UBrowserSubsetFact,SupersetTag=UBrowserAll,MinPlayers=1,bCompatibleServersOnly=True

[UBrowserDeathmatch]
ListFactories[0]=UBrowser.UBrowserSubsetFact,SupersetTag=UBrowserAll,GameType=DeathMatchPlus,bCompatibleServersOnly=True

[UBrowserTeamGames]
ListFactories[0]=UBrowser.UBrowserSubsetFact,SupersetTag=UBrowserAll,GameType=TeamGamePlus,bCompatibleServersOnly=True

[UBrowserCTF]
ListFactories[0]=UBrowser.UBrowserSubsetFact,SupersetTag=UBrowserAll,GameType=CTFGame,bCompatibleServersOnly=True

[UBrowserDOM]
ListFactories[0]=UBrowser.UBrowserSubsetFact,SupersetTag=UBrowserAll,GameType=Domination,bCompatibleServersOnly=True

[UBrowserAS]
ListFactories[0]=UBrowser.UBrowserSubsetFact,SupersetTag=UBrowserAll,GameType=Assault,bCompatibleServersOnly=True

[UBrowserLMS]
ListFactories[0]=UBrowser.UBrowserSubsetFact,SupersetTag=UBrowserAll,GameType=LastManStanding,bCompatibleServersOnly=True

[UBrowserAll]
ListFactories[0]=UBrowser.UBrowserGSpyFact,MasterServerAddress=unreal.epicgames.com,MasterServerTCPPort=28900,Region=0,GameName=ut
ListFactories[1]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master0.gamespy.com,MasterServerTCPPort=28900,Region=0,GameName=ut
bHidden=True
bFallbackFactories=True

[UTMenu.UTMultiplayerMenu]
OnlineServices[0]=LOCALIZE,MPlayer
OnlineServices[1]=LOCALIZE,Heat
OnlineServices[2]=LOCALIZE,WON

[UWeb.WebServer]
Applications[0]=UTServerAdmin.UTServerAdmin
ApplicationPaths[0]=/ServerAdmin
Applications[1]=UTServerAdmin.UTImageServer
ApplicationPaths[1]=/images
DefaultApplication=0
bEnabled=True - To enable web management system
ListenPort=8888 - Port for web management system

[UBrowser.UBrowserHTTPClient]
ProxyServerAddress=
ProxyServerPort=

[UTServerAdmin.UTServerAdmin]
AdminUsername=admin - Admin login name for web management system
AdminPassword=admin - Admin password for web management system

[Engine.StatLog]
LocalBatcherURL=../NetGamesUSA.com/ngStats/ngStatsUT.exe
LocalBatcherParams=
LocalStatsURL=../NetGamesUSA.com/ngStats/html/ngStats_Main.html
WorldBatcherURL=../NetGamesUSA.com/ngWorldStats/bin/ngWorldStats.exe
WorldBatcherParams=-d ../NetGamesUSA.com/ngWorldStats/logs -g UT
WorldStatsURL=http://www.netgamesusa.com
LocalLogDir=../Logs
WorldLogDir=../NetGamesUSA.com/ngWorldStats/logs
bWorldBatcherError=False

[Botpack.TDMmaplist] - Maps that you wish to have added to the DM maplist
Maps[0]=DM-Codex.unr
Maps[1]=DM-Turbine.unr
Maps[2]=DM-Phobos.unr
Maps[3]=DM-Barricade.unr
Maps[4]=DM-Liandri.unr
Maps[5]=DM-Morpheus.unr
Maps[6]=DM-Gothic.unr
Maps[7]=DM-Tempest.unr
Maps[8]=DM-HyperBlast.unr
Maps[9]=DM-Grinder.unr
Maps[10]=DM-KGalleon.unr
Maps[11]=DM-Zeto.unr
Maps[12]=DM-Pressure.unr
Maps[13]=DM-Conveyor.unr
Maps[14]=DM-Peak.unr
Maps[15]=DM-Curse][.unr
Maps[16]=DM-Deck16][.unr
Maps[17]=
Maps[18]=
Maps[19]=
Maps[20]=
Maps[21]=
Maps[22]=
Maps[23]=
Maps[24]=
Maps[25]=
Maps[26]=
Maps[27]=
Maps[28]=
Maps[29]=
Maps[30]=
Maps[31]=
MapNum=2

[UTMenu.UTMenuBotmatchCW]
Map=DM-Morpheus.unr
GameType=BotPack.DeathMatchPlus
MutatorList=BotPack.InstaGibDM,BotPack.LowGrav
bKeepMutators=False

[UBrowser.UBrowserFavoritesFact]
FavoriteCount=2
Favorites[0]=
Favorites[1]=
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[UBrowser.UBrowserIRCSystemPage]
NickName=
FullName=
OldPlayerName=
UserIdent=
TextAreaClass=UBrowser.UBrowserIRCTextArea

[UBrowser.UBrowserIRCSetupClient]
IRCServerHistory[0]=irc.gameslink.net
IRCServerHistory[1]=
IRCServerHistory[2]=
IRCServerHistory[3]=
IRCServerHistory[4]=
IRCServerHistory[5]=
IRCServerHistory[6]=
IRCServerHistory[7]=
IRCServerHistory[8]=
IRCServerHistory[9]=
IRCChannelHistory[0]=
IRCChannelHistory[1]=
IRCChannelHistory[2]=
IRCChannelHistory[3]=
IRCChannelHistory[4]=
IRCChannelHistory[5]=
IRCChannelHistory[6]=
IRCChannelHistory[7]=
IRCChannelHistory[8]=
IRCChannelHistory[9]=
bHasReadWarning=True

[Botpack.CTFMapList]
Maps[0]=CTF-Hydro16.unr
Maps[1]=CTF-Darji16.unr
Maps[2]=CTF-Cybrosis][.unr
Maps[3]=CTF-Noxion16.unr
Maps[4]=
Maps[5]=
Maps[6]=
Maps[7]=
Maps[8]=
Maps[9]=
Maps[10]=
Maps[11]=
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Maps[24]=
Maps[25]=
Maps[26]=
Maps[27]=
Maps[28]=
Maps[29]=
Maps[30]=
Maps[31]=
MapNum=0

[INFBrowserDeathmatch]
ListFactories[0]=UBrowser.UBrowserSubsetFact,SupersetTag=UBrowserAll,GameType=InfilDeathMatchPlus,bCompatibleServersOnly=True

[INFBrowserTeamGames]
ListFactories[0]=UBrowser.UBrowserSubsetFact,SupersetTag=UBrowserAll,GameType=InfilTeamGamePlus,bCompatibleServersOnly=True

[INFBrowserCTF]
ListFactories[0]=UBrowser.UBrowserSubsetFact,SupersetTag=UBrowserAll,GameType=InfilCTFGame,bCompatibleServersOnly=True

[INFBrowserDOM]
ListFactories[0]=UBrowser.UBrowserSubsetFact,SupersetTag=UBrowserAll,GameType=InfilDomination,bCompatibleServersOnly=True

[INFBrowserAS]
ListFactories[0]=UBrowser.UBrowserSubsetFact,SupersetTag=UBrowserAll,GameType=InfilAssault,bCompatibleServersOnly=True

[INFBrowserLMS]
ListFactories[0]=UBrowser.UBrowserSubsetFact,SupersetTag=UBrowserAll,GameType=InfilLastManStanding,bCompatibleServersOnly=True

[MultiMesh.multimeshmenu]
bForceDefaultMesh=False